\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{x \cdot 60 + 60 \cdot \left(-y\right)}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r588263 = 60.0;
double r588264 = x;
double r588265 = y;
double r588266 = r588264 - r588265;
double r588267 = r588263 * r588266;
double r588268 = z;
double r588269 = t;
double r588270 = r588268 - r588269;
double r588271 = r588267 / r588270;
double r588272 = a;
double r588273 = 120.0;
double r588274 = r588272 * r588273;
double r588275 = r588271 + r588274;
return r588275;
}
double f(double x, double y, double z, double t, double a) {
double r588276 = 120.0;
double r588277 = a;
double r588278 = x;
double r588279 = 60.0;
double r588280 = r588278 * r588279;
double r588281 = y;
double r588282 = -r588281;
double r588283 = r588279 * r588282;
double r588284 = r588280 + r588283;
double r588285 = z;
double r588286 = t;
double r588287 = r588285 - r588286;
double r588288 = r588284 / r588287;
double r588289 = fma(r588276, r588277, r588288);
return r588289;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.4 |
Initial program 0.4
Simplified0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))