\frac{x \cdot 100}{x + y}\sqrt{100} \cdot \frac{x}{\frac{x + y}{\sqrt{100}}}double f(double x, double y) {
double r584256 = x;
double r584257 = 100.0;
double r584258 = r584256 * r584257;
double r584259 = y;
double r584260 = r584256 + r584259;
double r584261 = r584258 / r584260;
return r584261;
}
double f(double x, double y) {
double r584262 = 100.0;
double r584263 = sqrt(r584262);
double r584264 = x;
double r584265 = y;
double r584266 = r584264 + r584265;
double r584267 = r584266 / r584263;
double r584268 = r584264 / r584267;
double r584269 = r584263 * r584268;
return r584269;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied add-sqr-sqrt0.2
Applied *-un-lft-identity0.2
Applied times-frac0.4
Applied *-un-lft-identity0.4
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1) (/ 100 (+ x y)))
(/ (* x 100) (+ x y)))