\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r501173 = x;
double r501174 = y;
double r501175 = z;
double r501176 = t;
double r501177 = r501175 * r501176;
double r501178 = r501174 - r501177;
double r501179 = r501173 / r501178;
return r501179;
}
double f(double x, double y, double z, double t) {
double r501180 = x;
double r501181 = y;
double r501182 = z;
double r501183 = t;
double r501184 = r501182 * r501183;
double r501185 = r501181 - r501184;
double r501186 = r501180 / r501185;
return r501186;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 3.0 |
|---|---|
| Target | 1.7 |
| Herbie | 3.0 |
Initial program 3.0
Final simplification3.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.13783064348764444e131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))