x + \frac{\left(y - z\right) \cdot t}{a - z}\frac{\sqrt[3]{y - z} \cdot \sqrt[3]{y - z}}{\sqrt[3]{a - z} \cdot \sqrt[3]{a - z}} \cdot \left(\frac{\sqrt[3]{y - z}}{\sqrt[3]{a - z}} \cdot t\right) + xdouble f(double x, double y, double z, double t, double a) {
double r338796 = x;
double r338797 = y;
double r338798 = z;
double r338799 = r338797 - r338798;
double r338800 = t;
double r338801 = r338799 * r338800;
double r338802 = a;
double r338803 = r338802 - r338798;
double r338804 = r338801 / r338803;
double r338805 = r338796 + r338804;
return r338805;
}
double f(double x, double y, double z, double t, double a) {
double r338806 = y;
double r338807 = z;
double r338808 = r338806 - r338807;
double r338809 = cbrt(r338808);
double r338810 = r338809 * r338809;
double r338811 = a;
double r338812 = r338811 - r338807;
double r338813 = cbrt(r338812);
double r338814 = r338813 * r338813;
double r338815 = r338810 / r338814;
double r338816 = r338809 / r338813;
double r338817 = t;
double r338818 = r338816 * r338817;
double r338819 = r338815 * r338818;
double r338820 = x;
double r338821 = r338819 + r338820;
return r338821;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 10.8 |
|---|---|
| Target | 0.6 |
| Herbie | 0.5 |
Initial program 10.8
Simplified1.2
rmApplied fma-udef1.2
rmApplied add-cube-cbrt1.8
Applied add-cube-cbrt1.6
Applied times-frac1.6
Applied associate-*l*0.5
Final simplification0.5
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))