\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r46259 = x;
double r46260 = y;
double r46261 = r46259 + r46260;
double r46262 = z;
double r46263 = 1.0;
double r46264 = r46262 + r46263;
double r46265 = r46261 * r46264;
return r46265;
}
double f(double x, double y, double z) {
double r46266 = x;
double r46267 = y;
double r46268 = r46266 + r46267;
double r46269 = z;
double r46270 = 1.0;
double r46271 = r46269 + r46270;
double r46272 = r46268 * r46271;
return r46272;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))