1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)double f(double x, double y, double z) {
double r176084 = 1.0;
double r176085 = 4.0;
double r176086 = x;
double r176087 = y;
double r176088 = 0.75;
double r176089 = r176087 * r176088;
double r176090 = r176086 + r176089;
double r176091 = z;
double r176092 = r176090 - r176091;
double r176093 = r176085 * r176092;
double r176094 = r176093 / r176087;
double r176095 = r176084 + r176094;
return r176095;
}
double f(double x, double y, double z) {
double r176096 = 4.0;
double r176097 = x;
double r176098 = z;
double r176099 = r176097 - r176098;
double r176100 = y;
double r176101 = r176099 / r176100;
double r176102 = fma(r176096, r176101, r176096);
return r176102;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))