1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r132791 = 1.0;
double r132792 = 4.0;
double r132793 = x;
double r132794 = y;
double r132795 = 0.25;
double r132796 = r132794 * r132795;
double r132797 = r132793 + r132796;
double r132798 = z;
double r132799 = r132797 - r132798;
double r132800 = r132792 * r132799;
double r132801 = r132800 / r132794;
double r132802 = r132791 + r132801;
return r132802;
}
double f(double x, double y, double z) {
double r132803 = 4.0;
double r132804 = x;
double r132805 = z;
double r132806 = r132804 - r132805;
double r132807 = y;
double r132808 = r132806 / r132807;
double r132809 = 2.0;
double r132810 = fma(r132803, r132808, r132809);
return r132810;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))