\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r224092 = x;
double r224093 = 2.0;
double r224094 = r224092 / r224093;
double r224095 = y;
double r224096 = r224095 * r224092;
double r224097 = r224094 + r224096;
double r224098 = z;
double r224099 = r224097 + r224098;
return r224099;
}
double f(double x, double y, double z) {
double r224100 = x;
double r224101 = y;
double r224102 = 0.5;
double r224103 = r224101 + r224102;
double r224104 = r224100 * r224103;
double r224105 = z;
double r224106 = r224104 + r224105;
return r224106;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))