1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{y - z} \cdot \frac{1}{y - t}double f(double x, double y, double z, double t) {
double r197130 = 1.0;
double r197131 = x;
double r197132 = y;
double r197133 = z;
double r197134 = r197132 - r197133;
double r197135 = t;
double r197136 = r197132 - r197135;
double r197137 = r197134 * r197136;
double r197138 = r197131 / r197137;
double r197139 = r197130 - r197138;
return r197139;
}
double f(double x, double y, double z, double t) {
double r197140 = 1.0;
double r197141 = x;
double r197142 = y;
double r197143 = z;
double r197144 = r197142 - r197143;
double r197145 = r197141 / r197144;
double r197146 = 1.0;
double r197147 = t;
double r197148 = r197142 - r197147;
double r197149 = r197146 / r197148;
double r197150 = r197145 * r197149;
double r197151 = r197140 - r197150;
return r197151;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.0
rmApplied div-inv1.1
Final simplification1.1
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))