x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r252628 = x;
double r252629 = y;
double r252630 = 4.0;
double r252631 = r252629 * r252630;
double r252632 = z;
double r252633 = r252631 * r252632;
double r252634 = r252628 - r252633;
return r252634;
}
double f(double x, double y, double z) {
double r252635 = x;
double r252636 = y;
double r252637 = 4.0;
double r252638 = r252636 * r252637;
double r252639 = z;
double r252640 = r252638 * r252639;
double r252641 = r252635 - r252640;
return r252641;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))