x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r160856 = x;
double r160857 = y;
double r160858 = r160857 * r160857;
double r160859 = r160856 - r160858;
return r160859;
}
double f(double x, double y) {
double r160860 = x;
double r160861 = y;
double r160862 = r160861 * r160861;
double r160863 = r160860 - r160862;
return r160863;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))