Average Error: 0.1 → 0.1
Time: 14.9s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - z \cdot \sin y\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
        double r206888 = x;
        double r206889 = y;
        double r206890 = cos(r206889);
        double r206891 = r206888 + r206890;
        double r206892 = z;
        double r206893 = sin(r206889);
        double r206894 = r206892 * r206893;
        double r206895 = r206891 - r206894;
        return r206895;
}

double f(double x, double y, double z) {
        double r206896 = x;
        double r206897 = y;
        double r206898 = cos(r206897);
        double r206899 = r206896 + r206898;
        double r206900 = z;
        double r206901 = sin(r206897);
        double r206902 = r206900 * r206901;
        double r206903 = r206899 - r206902;
        return r206903;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \cos y\right) - z \cdot \sin y\]

Reproduce

herbie shell --seed 2019303 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))