\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot \sqrt[3]{{\left(\cos y\right)}^{2}}\right) \cdot \log \left(e^{\sqrt[3]{\cos y}}\right)double f(double x, double y, double z) {
double r787294 = x;
double r787295 = y;
double r787296 = sin(r787295);
double r787297 = r787294 + r787296;
double r787298 = z;
double r787299 = cos(r787295);
double r787300 = r787298 * r787299;
double r787301 = r787297 + r787300;
return r787301;
}
double f(double x, double y, double z) {
double r787302 = x;
double r787303 = y;
double r787304 = sin(r787303);
double r787305 = r787302 + r787304;
double r787306 = z;
double r787307 = cos(r787303);
double r787308 = 2.0;
double r787309 = pow(r787307, r787308);
double r787310 = cbrt(r787309);
double r787311 = r787306 * r787310;
double r787312 = cbrt(r787307);
double r787313 = exp(r787312);
double r787314 = log(r787313);
double r787315 = r787311 * r787314;
double r787316 = r787305 + r787315;
return r787316;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
rmApplied cbrt-unprod0.2
Simplified0.2
rmApplied add-log-exp0.2
Final simplification0.2
herbie shell --seed 2019303
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))