x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r149203 = x;
double r149204 = y;
double r149205 = r149203 * r149204;
double r149206 = z;
double r149207 = t;
double r149208 = r149206 * r149207;
double r149209 = r149205 + r149208;
return r149209;
}
double f(double x, double y, double z, double t) {
double r149210 = x;
double r149211 = y;
double r149212 = r149210 * r149211;
double r149213 = z;
double r149214 = t;
double r149215 = r149213 * r149214;
double r149216 = r149212 + r149215;
return r149216;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))