1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r228790 = 1.0;
double r228791 = 4.0;
double r228792 = x;
double r228793 = y;
double r228794 = 0.75;
double r228795 = r228793 * r228794;
double r228796 = r228792 + r228795;
double r228797 = z;
double r228798 = r228796 - r228797;
double r228799 = r228791 * r228798;
double r228800 = r228799 / r228793;
double r228801 = r228790 + r228800;
return r228801;
}
double f(double x, double y, double z) {
double r228802 = 4.0;
double r228803 = x;
double r228804 = z;
double r228805 = r228803 - r228804;
double r228806 = y;
double r228807 = r228805 / r228806;
double r228808 = r228807 * r228802;
double r228809 = r228802 + r228808;
return r228809;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))