1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r298237 = 1.0;
double r298238 = 4.0;
double r298239 = x;
double r298240 = y;
double r298241 = 0.25;
double r298242 = r298240 * r298241;
double r298243 = r298239 + r298242;
double r298244 = z;
double r298245 = r298243 - r298244;
double r298246 = r298238 * r298245;
double r298247 = r298246 / r298240;
double r298248 = r298237 + r298247;
return r298248;
}
double f(double x, double y, double z) {
double r298249 = 2.0;
double r298250 = 4.0;
double r298251 = x;
double r298252 = z;
double r298253 = r298251 - r298252;
double r298254 = y;
double r298255 = r298253 / r298254;
double r298256 = r298250 * r298255;
double r298257 = r298249 + r298256;
return r298257;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))