x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r244790 = x;
double r244791 = 1.0;
double r244792 = y;
double r244793 = z;
double r244794 = r244792 * r244793;
double r244795 = r244791 - r244794;
double r244796 = r244790 * r244795;
return r244796;
}
double f(double x, double y, double z) {
double r244797 = x;
double r244798 = 1.0;
double r244799 = y;
double r244800 = z;
double r244801 = r244799 * r244800;
double r244802 = r244798 - r244801;
double r244803 = r244797 * r244802;
return r244803;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.1
Final simplification3.1
herbie shell --seed 2019303
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))