1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{y - z} \cdot \frac{1}{y - t}double f(double x, double y, double z, double t) {
double r168781 = 1.0;
double r168782 = x;
double r168783 = y;
double r168784 = z;
double r168785 = r168783 - r168784;
double r168786 = t;
double r168787 = r168783 - r168786;
double r168788 = r168785 * r168787;
double r168789 = r168782 / r168788;
double r168790 = r168781 - r168789;
return r168790;
}
double f(double x, double y, double z, double t) {
double r168791 = 1.0;
double r168792 = x;
double r168793 = y;
double r168794 = z;
double r168795 = r168793 - r168794;
double r168796 = r168792 / r168795;
double r168797 = 1.0;
double r168798 = t;
double r168799 = r168793 - r168798;
double r168800 = r168797 / r168799;
double r168801 = r168796 * r168800;
double r168802 = r168791 - r168801;
return r168802;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied associate-/r*1.0
rmApplied div-inv1.1
Final simplification1.1
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))