x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\left(\frac{1}{3}\right)}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r207334 = x;
double r207335 = y;
double r207336 = sin(r207335);
double r207337 = r207334 * r207336;
double r207338 = z;
double r207339 = cos(r207335);
double r207340 = r207338 * r207339;
double r207341 = r207337 + r207340;
return r207341;
}
double f(double x, double y, double z) {
double r207342 = x;
double r207343 = y;
double r207344 = sin(r207343);
double r207345 = r207342 * r207344;
double r207346 = z;
double r207347 = cos(r207343);
double r207348 = 2.0;
double r207349 = pow(r207347, r207348);
double r207350 = 1.0;
double r207351 = 3.0;
double r207352 = r207350 / r207351;
double r207353 = pow(r207349, r207352);
double r207354 = r207346 * r207353;
double r207355 = cbrt(r207347);
double r207356 = r207354 * r207355;
double r207357 = r207345 + r207356;
return r207357;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.0
Applied pow1/316.0
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019303
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))