x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r123535 = x;
double r123536 = r123535 * r123535;
double r123537 = y;
double r123538 = 4.0;
double r123539 = r123537 * r123538;
double r123540 = z;
double r123541 = r123539 * r123540;
double r123542 = r123536 - r123541;
return r123542;
}
double f(double x, double y, double z) {
double r123543 = x;
double r123544 = r123543 * r123543;
double r123545 = y;
double r123546 = 4.0;
double r123547 = r123545 * r123546;
double r123548 = z;
double r123549 = r123547 * r123548;
double r123550 = r123544 - r123549;
return r123550;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))