x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r126692 = x;
double r126693 = y;
double r126694 = r126693 * r126693;
double r126695 = r126692 - r126694;
return r126695;
}
double f(double x, double y) {
double r126696 = x;
double r126697 = y;
double r126698 = r126697 * r126697;
double r126699 = r126696 - r126698;
return r126699;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))