\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \left({\left({\left(\cos y\right)}^{2}\right)}^{\left(\frac{1}{3}\right)} \cdot \sqrt[3]{\cos y}\right)double f(double x, double y, double z) {
double r122652 = x;
double r122653 = y;
double r122654 = sin(r122653);
double r122655 = r122652 + r122654;
double r122656 = z;
double r122657 = cos(r122653);
double r122658 = r122656 * r122657;
double r122659 = r122655 + r122658;
return r122659;
}
double f(double x, double y, double z) {
double r122660 = x;
double r122661 = y;
double r122662 = sin(r122661);
double r122663 = r122660 + r122662;
double r122664 = z;
double r122665 = cos(r122661);
double r122666 = 2.0;
double r122667 = pow(r122665, r122666);
double r122668 = 1.0;
double r122669 = 3.0;
double r122670 = r122668 / r122669;
double r122671 = pow(r122667, r122670);
double r122672 = cbrt(r122665);
double r122673 = r122671 * r122672;
double r122674 = r122664 * r122673;
double r122675 = r122663 + r122674;
return r122675;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
Taylor expanded around inf 0.1
Simplified0.1
rmApplied associate-*l*0.1
Final simplification0.1
herbie shell --seed 2019303
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))