x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r92707 = x;
double r92708 = y;
double r92709 = r92707 * r92708;
double r92710 = z;
double r92711 = t;
double r92712 = r92710 * r92711;
double r92713 = r92709 + r92712;
return r92713;
}
double f(double x, double y, double z, double t) {
double r92714 = x;
double r92715 = y;
double r92716 = r92714 * r92715;
double r92717 = z;
double r92718 = t;
double r92719 = r92717 * r92718;
double r92720 = r92716 + r92719;
return r92720;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))