x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r96875 = x;
double r96876 = y;
double r96877 = r96875 * r96876;
double r96878 = z;
double r96879 = t;
double r96880 = r96878 * r96879;
double r96881 = r96877 - r96880;
return r96881;
}
double f(double x, double y, double z, double t) {
double r96882 = x;
double r96883 = y;
double r96884 = r96882 * r96883;
double r96885 = z;
double r96886 = t;
double r96887 = r96885 * r96886;
double r96888 = r96884 - r96887;
return r96888;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))