\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} - 2double f(double x, double y, double z) {
double r697192 = 4.0;
double r697193 = x;
double r697194 = y;
double r697195 = r697193 - r697194;
double r697196 = z;
double r697197 = 0.5;
double r697198 = r697196 * r697197;
double r697199 = r697195 - r697198;
double r697200 = r697192 * r697199;
double r697201 = r697200 / r697196;
return r697201;
}
double f(double x, double y, double z) {
double r697202 = 4.0;
double r697203 = x;
double r697204 = y;
double r697205 = r697203 - r697204;
double r697206 = z;
double r697207 = r697205 / r697206;
double r697208 = r697202 * r697207;
double r697209 = 2.0;
double r697210 = r697208 - r697209;
return r697210;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))