x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r475169 = x;
double r475170 = y;
double r475171 = z;
double r475172 = r475170 * r475171;
double r475173 = r475169 - r475172;
return r475173;
}
double f(double x, double y, double z) {
double r475174 = x;
double r475175 = y;
double r475176 = z;
double r475177 = r475175 * r475176;
double r475178 = r475174 - r475177;
return r475178;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))