\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}{\left(\sqrt{\left|\frac{x}{y}\right|}\right)}^{3} \cdot \left(\sqrt{\sqrt{\left|\frac{x}{y}\right|}} \cdot \sqrt{\sqrt{\left|\frac{x}{y}\right|}}\right) + \frac{z}{t} \cdot \frac{z}{t}double f(double x, double y, double z, double t) {
double r448628 = x;
double r448629 = r448628 * r448628;
double r448630 = y;
double r448631 = r448630 * r448630;
double r448632 = r448629 / r448631;
double r448633 = z;
double r448634 = r448633 * r448633;
double r448635 = t;
double r448636 = r448635 * r448635;
double r448637 = r448634 / r448636;
double r448638 = r448632 + r448637;
return r448638;
}
double f(double x, double y, double z, double t) {
double r448639 = x;
double r448640 = y;
double r448641 = r448639 / r448640;
double r448642 = fabs(r448641);
double r448643 = sqrt(r448642);
double r448644 = 3.0;
double r448645 = pow(r448643, r448644);
double r448646 = sqrt(r448643);
double r448647 = r448646 * r448646;
double r448648 = r448645 * r448647;
double r448649 = z;
double r448650 = t;
double r448651 = r448649 / r448650;
double r448652 = r448651 * r448651;
double r448653 = r448648 + r448652;
return r448653;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 34.2 |
|---|---|
| Target | 0.4 |
| Herbie | 0.7 |
Initial program 34.2
rmApplied times-frac19.4
rmApplied add-sqr-sqrt19.5
Simplified19.4
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*r*0.5
Simplified0.6
rmApplied add-sqr-sqrt0.6
Applied sqrt-prod0.7
Final simplification0.7
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))