\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2} \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r550854 = x;
double r550855 = y;
double r550856 = r550854 + r550855;
double r550857 = 2.0;
double r550858 = r550854 * r550857;
double r550859 = r550858 * r550855;
double r550860 = r550856 / r550859;
return r550860;
}
double f(double x, double y) {
double r550861 = 1.0;
double r550862 = 2.0;
double r550863 = r550861 / r550862;
double r550864 = 1.0;
double r550865 = y;
double r550866 = r550864 / r550865;
double r550867 = x;
double r550868 = r550864 / r550867;
double r550869 = r550866 + r550868;
double r550870 = r550863 * r550869;
return r550870;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.5
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))