\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\left(\frac{\sqrt{2}}{4} \cdot \left(\left|\sqrt[3]{1 - 3 \cdot \left(v \cdot v\right)}\right| \cdot \sqrt{\sqrt[3]{1 - 3 \cdot \left(v \cdot v\right)}}\right)\right) \cdot \left(1 - v \cdot v\right)double f(double v) {
double r194766 = 2.0;
double r194767 = sqrt(r194766);
double r194768 = 4.0;
double r194769 = r194767 / r194768;
double r194770 = 1.0;
double r194771 = 3.0;
double r194772 = v;
double r194773 = r194772 * r194772;
double r194774 = r194771 * r194773;
double r194775 = r194770 - r194774;
double r194776 = sqrt(r194775);
double r194777 = r194769 * r194776;
double r194778 = r194770 - r194773;
double r194779 = r194777 * r194778;
return r194779;
}
double f(double v) {
double r194780 = 2.0;
double r194781 = sqrt(r194780);
double r194782 = 4.0;
double r194783 = r194781 / r194782;
double r194784 = 1.0;
double r194785 = 3.0;
double r194786 = v;
double r194787 = r194786 * r194786;
double r194788 = r194785 * r194787;
double r194789 = r194784 - r194788;
double r194790 = cbrt(r194789);
double r194791 = fabs(r194790);
double r194792 = sqrt(r194790);
double r194793 = r194791 * r194792;
double r194794 = r194783 * r194793;
double r194795 = r194784 - r194787;
double r194796 = r194794 * r194795;
return r194796;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-cube-cbrt0.0
Applied sqrt-prod0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))