x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r181285 = x;
double r181286 = 2.0;
double r181287 = r181285 * r181286;
double r181288 = y;
double r181289 = r181287 - r181288;
return r181289;
}
double f(double x, double y) {
double r181290 = x;
double r181291 = 2.0;
double r181292 = r181290 * r181291;
double r181293 = y;
double r181294 = r181292 - r181293;
return r181294;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))