x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r174811 = x;
double r174812 = 1.0;
double r174813 = y;
double r174814 = z;
double r174815 = r174813 * r174814;
double r174816 = r174812 - r174815;
double r174817 = r174811 * r174816;
return r174817;
}
double f(double x, double y, double z) {
double r174818 = x;
double r174819 = 1.0;
double r174820 = y;
double r174821 = z;
double r174822 = r174820 * r174821;
double r174823 = r174819 - r174822;
double r174824 = r174818 * r174823;
return r174824;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.1
Final simplification3.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))