x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r148574 = x;
double r148575 = y;
double r148576 = 4.0;
double r148577 = r148575 * r148576;
double r148578 = z;
double r148579 = r148577 * r148578;
double r148580 = r148574 - r148579;
return r148580;
}
double f(double x, double y, double z) {
double r148581 = x;
double r148582 = y;
double r148583 = 4.0;
double r148584 = r148582 * r148583;
double r148585 = z;
double r148586 = r148584 * r148585;
double r148587 = r148581 - r148586;
return r148587;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))