x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r138931 = x;
double r138932 = y;
double r138933 = r138932 - r138931;
double r138934 = z;
double r138935 = r138933 * r138934;
double r138936 = r138931 + r138935;
return r138936;
}
double f(double x, double y, double z) {
double r138937 = z;
double r138938 = y;
double r138939 = x;
double r138940 = r138938 - r138939;
double r138941 = fma(r138937, r138940, r138939);
return r138941;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))