x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r146149 = x;
double r146150 = y;
double r146151 = sin(r146150);
double r146152 = r146149 * r146151;
double r146153 = z;
double r146154 = cos(r146150);
double r146155 = r146153 * r146154;
double r146156 = r146152 + r146155;
return r146156;
}
double f(double x, double y, double z) {
double r146157 = x;
double r146158 = y;
double r146159 = sin(r146158);
double r146160 = z;
double r146161 = cos(r146158);
double r146162 = r146160 * r146161;
double r146163 = fma(r146157, r146159, r146162);
return r146163;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))