x \cdot \cos y + z \cdot \sin y
x \cdot \cos y + \left(\sqrt[3]{z} \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{z \cdot \sin y}\right)\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r155723 = x;
double r155724 = y;
double r155725 = cos(r155724);
double r155726 = r155723 * r155725;
double r155727 = z;
double r155728 = sin(r155724);
double r155729 = r155727 * r155728;
double r155730 = r155726 + r155729;
return r155730;
}
double f(double x, double y, double z) {
double r155731 = x;
double r155732 = y;
double r155733 = cos(r155732);
double r155734 = r155731 * r155733;
double r155735 = z;
double r155736 = cbrt(r155735);
double r155737 = sin(r155732);
double r155738 = cbrt(r155737);
double r155739 = r155735 * r155737;
double r155740 = cbrt(r155739);
double r155741 = r155738 * r155740;
double r155742 = r155736 * r155741;
double r155743 = r155742 * r155740;
double r155744 = r155734 + r155743;
return r155744;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.6
rmApplied cbrt-prod0.5
Applied associate-*l*0.5
Final simplification0.5
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))