x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r130501 = x;
double r130502 = y;
double r130503 = r130502 * r130502;
double r130504 = r130501 - r130503;
return r130504;
}
double f(double x, double y) {
double r130505 = y;
double r130506 = -r130505;
double r130507 = x;
double r130508 = fma(r130505, r130506, r130507);
return r130508;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied add-cube-cbrt0.9
Applied prod-diff0.9
Simplified0.0
Simplified0
Final simplification0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))