x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r74405 = x;
double r74406 = y;
double r74407 = r74405 * r74406;
double r74408 = z;
double r74409 = t;
double r74410 = r74408 * r74409;
double r74411 = r74407 + r74410;
return r74411;
}
double f(double x, double y, double z, double t) {
double r74412 = x;
double r74413 = y;
double r74414 = z;
double r74415 = t;
double r74416 = r74414 * r74415;
double r74417 = fma(r74412, r74413, r74416);
return r74417;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))