\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r104227 = x;
double r104228 = y;
double r104229 = r104227 * r104228;
double r104230 = z;
double r104231 = t;
double r104232 = r104230 * r104231;
double r104233 = r104229 + r104232;
double r104234 = a;
double r104235 = b;
double r104236 = r104234 * r104235;
double r104237 = r104233 + r104236;
return r104237;
}
double f(double x, double y, double z, double t, double a, double b) {
double r104238 = a;
double r104239 = b;
double r104240 = x;
double r104241 = y;
double r104242 = z;
double r104243 = t;
double r104244 = r104242 * r104243;
double r104245 = fma(r104240, r104241, r104244);
double r104246 = fma(r104238, r104239, r104245);
return r104246;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))