x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r113352 = x;
double r113353 = y;
double r113354 = r113352 * r113353;
double r113355 = z;
double r113356 = t;
double r113357 = r113355 * r113356;
double r113358 = r113354 - r113357;
return r113358;
}
double f(double x, double y, double z, double t) {
double r113359 = x;
double r113360 = y;
double r113361 = t;
double r113362 = z;
double r113363 = r113361 * r113362;
double r113364 = -r113363;
double r113365 = fma(r113359, r113360, r113364);
return r113365;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))