\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r116384 = x;
double r116385 = y;
double r116386 = r116384 * r116385;
double r116387 = z;
double r116388 = t;
double r116389 = r116387 * r116388;
double r116390 = r116386 + r116389;
double r116391 = a;
double r116392 = b;
double r116393 = r116391 * r116392;
double r116394 = r116390 + r116393;
double r116395 = c;
double r116396 = i;
double r116397 = r116395 * r116396;
double r116398 = r116394 + r116397;
return r116398;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r116399 = c;
double r116400 = i;
double r116401 = a;
double r116402 = b;
double r116403 = x;
double r116404 = y;
double r116405 = z;
double r116406 = t;
double r116407 = r116405 * r116406;
double r116408 = fma(r116403, r116404, r116407);
double r116409 = fma(r116401, r116402, r116408);
double r116410 = fma(r116399, r116400, r116409);
return r116410;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))