x + y \cdot \left(z + x\right)
\mathsf{fma}\left(z + x, y, x\right)double f(double x, double y, double z) {
double r69598 = x;
double r69599 = y;
double r69600 = z;
double r69601 = r69600 + r69598;
double r69602 = r69599 * r69601;
double r69603 = r69598 + r69602;
return r69603;
}
double f(double x, double y, double z) {
double r69604 = z;
double r69605 = x;
double r69606 = r69604 + r69605;
double r69607 = y;
double r69608 = fma(r69606, r69607, r69605);
return r69608;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))