\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r761352 = 4.0;
double r761353 = x;
double r761354 = y;
double r761355 = r761353 - r761354;
double r761356 = z;
double r761357 = 0.5;
double r761358 = r761356 * r761357;
double r761359 = r761355 - r761358;
double r761360 = r761352 * r761359;
double r761361 = r761360 / r761356;
return r761361;
}
double f(double x, double y, double z) {
double r761362 = 4.0;
double r761363 = x;
double r761364 = y;
double r761365 = r761363 - r761364;
double r761366 = z;
double r761367 = r761365 / r761366;
double r761368 = 0.5;
double r761369 = r761367 - r761368;
double r761370 = r761362 * r761369;
return r761370;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))