\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{x \cdot 60 + 60 \cdot \left(-y\right)}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r615165 = 60.0;
double r615166 = x;
double r615167 = y;
double r615168 = r615166 - r615167;
double r615169 = r615165 * r615168;
double r615170 = z;
double r615171 = t;
double r615172 = r615170 - r615171;
double r615173 = r615169 / r615172;
double r615174 = a;
double r615175 = 120.0;
double r615176 = r615174 * r615175;
double r615177 = r615173 + r615176;
return r615177;
}
double f(double x, double y, double z, double t, double a) {
double r615178 = 120.0;
double r615179 = a;
double r615180 = x;
double r615181 = 60.0;
double r615182 = r615180 * r615181;
double r615183 = y;
double r615184 = -r615183;
double r615185 = r615181 * r615184;
double r615186 = r615182 + r615185;
double r615187 = z;
double r615188 = t;
double r615189 = r615187 - r615188;
double r615190 = r615186 / r615189;
double r615191 = fma(r615178, r615179, r615190);
return r615191;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.4 |
Initial program 0.4
Simplified0.4
rmApplied sub-neg0.4
Applied distribute-lft-in0.4
Simplified0.4
Final simplification0.4
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))