\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
double f(double x, double y, double z) {
double r338344 = x;
double r338345 = y;
double r338346 = r338344 * r338345;
double r338347 = z;
double r338348 = r338347 * r338347;
double r338349 = r338346 + r338348;
double r338350 = r338349 + r338348;
double r338351 = r338350 + r338348;
return r338351;
}
double f(double x, double y, double z) {
double r338352 = x;
double r338353 = y;
double r338354 = r338352 * r338353;
double r338355 = z;
double r338356 = r338355 * r338355;
double r338357 = r338354 + r338356;
double r338358 = r338357 + r338356;
double r338359 = r338358 + r338356;
return r338359;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))