1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)double f(double x, double y, double z) {
double r202004 = 1.0;
double r202005 = 4.0;
double r202006 = x;
double r202007 = y;
double r202008 = 0.75;
double r202009 = r202007 * r202008;
double r202010 = r202006 + r202009;
double r202011 = z;
double r202012 = r202010 - r202011;
double r202013 = r202005 * r202012;
double r202014 = r202013 / r202007;
double r202015 = r202004 + r202014;
return r202015;
}
double f(double x, double y, double z) {
double r202016 = 4.0;
double r202017 = x;
double r202018 = z;
double r202019 = r202017 - r202018;
double r202020 = y;
double r202021 = r202019 / r202020;
double r202022 = fma(r202016, r202021, r202016);
return r202022;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))