1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x - z}{y}, 2\right)double f(double x, double y, double z) {
double r180831 = 1.0;
double r180832 = 4.0;
double r180833 = x;
double r180834 = y;
double r180835 = 0.25;
double r180836 = r180834 * r180835;
double r180837 = r180833 + r180836;
double r180838 = z;
double r180839 = r180837 - r180838;
double r180840 = r180832 * r180839;
double r180841 = r180840 / r180834;
double r180842 = r180831 + r180841;
return r180842;
}
double f(double x, double y, double z) {
double r180843 = 4.0;
double r180844 = x;
double r180845 = z;
double r180846 = r180844 - r180845;
double r180847 = y;
double r180848 = r180846 / r180847;
double r180849 = 2.0;
double r180850 = fma(r180843, r180848, r180849);
return r180850;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))