\left(\frac{x}{2} + y \cdot x\right) + zx \cdot \left(y + 0.5\right) + z
double f(double x, double y, double z) {
double r830642 = x;
double r830643 = 2.0;
double r830644 = r830642 / r830643;
double r830645 = y;
double r830646 = r830645 * r830642;
double r830647 = r830644 + r830646;
double r830648 = z;
double r830649 = r830647 + r830648;
return r830649;
}
double f(double x, double y, double z) {
double r830650 = x;
double r830651 = y;
double r830652 = 0.5;
double r830653 = r830651 + r830652;
double r830654 = r830650 * r830653;
double r830655 = z;
double r830656 = r830654 + r830655;
return r830656;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))