x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r181989 = x;
double r181990 = r181989 * r181989;
double r181991 = y;
double r181992 = 4.0;
double r181993 = r181991 * r181992;
double r181994 = z;
double r181995 = r181993 * r181994;
double r181996 = r181990 - r181995;
return r181996;
}
double f(double x, double y, double z) {
double r181997 = x;
double r181998 = r181997 * r181997;
double r181999 = y;
double r182000 = 4.0;
double r182001 = r181999 * r182000;
double r182002 = z;
double r182003 = r182001 * r182002;
double r182004 = r181998 - r182003;
return r182004;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))