x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r776777 = x;
double r776778 = y;
double r776779 = r776778 * r776778;
double r776780 = r776777 - r776779;
return r776780;
}
double f(double x, double y) {
double r776781 = x;
double r776782 = y;
double r776783 = r776782 * r776782;
double r776784 = r776781 - r776783;
return r776784;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))