x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r149092 = x;
double r149093 = y;
double r149094 = r149092 * r149093;
double r149095 = z;
double r149096 = t;
double r149097 = r149095 * r149096;
double r149098 = r149094 + r149097;
return r149098;
}
double f(double x, double y, double z, double t) {
double r149099 = x;
double r149100 = y;
double r149101 = r149099 * r149100;
double r149102 = z;
double r149103 = t;
double r149104 = r149102 * r149103;
double r149105 = r149101 + r149104;
return r149105;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019303
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))